![]() Different teens have different maturity levels, and parents know their teens best, so we’ll offer the ability for parents to override app blocks on a case-by-case basis. Next, in May 2022, we’ll begin automatically blocking teens 13+ from downloading or purchasing apps rated age-inappropriate by the International Age Rating Coalition, as well as launch our initial suite of parental supervision tools. Automatically Blocking Age-Inappropriate Apps ![]() This will allow parents to prevent teens 13+ from accessing games and experiences they feel aren’t age-appropriate by using an unlock pattern to lock access to those apps. Once a given app is locked, you’ll need to draw your unlock pattern to unlock and launch it. Beginning in April, we’ll introduce the ability for people to use the unlock pattern to lock specific apps directly from VR. ![]() Today, you can create an unlock pattern as an extra layer of security to prevent others from accessing your device or saved passwords. Expanding Unlock Pattern on QuestĪs a first step to giving people more customized control over their experience in VR, we’ll expand the functionality of our existing unlock pattern on Quest headsets. This is an early look at our plans to provide platform-level controls for parents and teens ages 13+. Today, we’re announcing parental supervision tools for VR, which will begin rolling out to all Quest headsets over the coming months. ![]() For more information on today’s software update, please click here. This is an important step toward giving parents and teens 13+ more control over their VR experience. This update lets parents and guardians prevent teens 13+ from accessing games and experiences they feel aren’t age-appropriate by using an unlock pattern to lock access to those apps. Today, we’re rolling out the ability for people to use the unlock pattern on their Quest headsets to lock specific apps directly from VR. We’re also launching our new Parent Education Hub, including a guide to our VR parental supervision tools from ConnectSafely to help parents and guardians discuss virtual reality with their teens. The new feature competed directly with SideQuest, a startup that has been building a hub for more experimental Quest content.įacebook says that the new update is rolling out “gradually” to users, so not all users may see the update immediately.We’re beginning to roll out parental supervision tools to all Quest headsets. Users can search for the title by name in App Lab or click a link to be directed to the title. It’s a feature meant to address developing complaints that Facebook has boxed fledgling game designers out from bringing content to the Quest. Today, the company announced that Quest and Quest 2 users will now gain access to Messenger chats inside the app, enabling users to fire off a quick canned message to friends, use the in-VR keyboard to pound out a quick message or use the headset’s voice-to-text feature.įor those upset about Facebook’s increasingly heavy-handed software presence on their VR platform, this will likely be another reason to avoid the Quest 2, but for those eager to make their VR gameplay a more social experience or avoid the total isolation that comes from strapping a headset on and ignoring your phone, it will be much more welcome.Īlongside, the Messenger update, Facebook also shared that with the new update, they will be rolling out what they call App Lab, essentially a TestFlight-like feature to allow Quest users to download content outside of the curated Oculus Store. ![]() After mandating Facebook-login last fall it seems like most bets should be off there. The headset is a powerful piece of hardware with few VR ports of mobile apps available, even available streaming apps from Hulu and Netflix have seen scant updates due to the relatively small number of headsets out there.įacebook, a major app maker itself, has seemed to be playing a fairly delicate balancing act in bringing some of the mothership’s utility to the headset without alienating consumers who might be less interested in a clearly Facebook-branded piece of hardware. One of the VR platform’s remaining quirks is a general lack of third-party support for apps that go beyond gaming. Facebook spent more time than usual talking about their success with VR in their quarterly earnings call, taking time to note developer success and their own wins peddling their latest Quest 2 VR headset. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |